Tuesday, March 20, 2007

G Haze

Lately, I've been posting nothing but overly sentimental and emotional posts about friendship and life. For a moment, I'd pass the softy stuff and take on a somewhat serious approach to things.

* * *
Online games have been in the gaming scene for quite some time now, years in fact, and by far, MMORPG's or the Role-playing types have been shining more than their Strategy or Shooter cousins. Only in these games can people get away from much of their stressful lives of routinely waking up in the morning, eating breakfast, leaving for work, working, having dinner, and sleeping, and get to immerse themselves in a world so far from this one, yet quite close because of the other live and real people they meet in such. Countless hours of fun are spent in these fictional realms ranging from medieval, gothic ones to futuristic and advanced ones.

Nevertheless, creativity seems to have expired a bit on the part of the developers of these games. More and more similarities between games of this kind are observed by gamers, and, for once, that is not a good detail to be taken notice of. Widespread monotony occurs in the gaming world as of the present and this has caused serious anxiety among gamers. The previous hack-and-slash medieval swordsman in one game seems to have been cloned exactly alike in another game, except for a few minor tweaks in the sprites and graphics. It seems safe enough to say that games' quality over the years have simultaneously gone up and down because of this lack of creativity.

My country unites with the rest of the globe. No one would certainly find difficulty in choosing which game to play over the dozens that have literally sprouted out of nowhere. There are a host online games that boast quality graphics and gameplay from variated developers and publishers. Some are pay-to-play, or the ones that need gametime load to be able to be played, while most are inherently free of charge; they generate their revenues from factors called "malls" where the community of players could purchase items among other things that could make them superior above the rest.

This, at first glance, seems to be a good notion after all, but it's not. Though the names differ and the graphics and background music are unique to each game, one just can't help but wonder why the game seems so identical with another. That's because they are. If they don't have the same titles of character classes, they would still however have the same archetype under a different, cooler-sounding name that would attract gamers. Skills are also a bit of a problem in this area.

If you get past the monotonous and endless chatter of the almost the same character jobs or classes, you'd take a screeching halt as you moan over the identical and foolishly boring "grinding system". It goes something like this:
1. Ready fingers on hotkeys.
2. Ctrl+Click the monster.
3. Wait for it until it dies.
4. Use a skill to make it faster.
5. Drink a potion if needed.
6. If killed, pick up the loot.
Now that's a basic routine for most MMORPG's.

I now hope that I can find a game that won't trap me in such boringness.



No comments:

 
View blog top tags